Tuki: Free Games, Playable Instantly
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two — and now there are two of them.
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two — and now there are two of them.
by Tuki
Scratch & Guess
Scratch off just enough to recognise it, then commit. Scratching it all takes too long.
Scratch & Guess
Scratch off just enough to recognise it, then commit. Scratching it all takes too long.
by Tuki
Skiff
Pale hands take hold of the rail and haul. Tap one and it lets go — and the boat lists toward whichever side is holding it.
Skiff
Pale hands take hold of the rail and haul. Tap one and it lets go — and the boat lists toward whichever side is holding it.
by Tuki
Hanabi
A shell climbs out of the boats and slows. Tap at the moment it stops climbing and it opens gold.
Hanabi
A shell climbs out of the boats and slows. Tap at the moment it stops climbing and it opens gold.
by Tuki
Avalanche
Tap a side to steer the snowball downhill. Pines smaller than you go under; the dark ones with the red foot take a bite.
Avalanche
Tap a side to steer the snowball downhill. Pines smaller than you go under; the dark ones with the red foot take a bite.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Tunnel Drift
The tunnel narrows as you go. Hugging the centre line earns a boost, if your nerve holds.
Tunnel Drift
The tunnel narrows as you go. Hugging the centre line earns a boost, if your nerve holds.
by Tuki
Cozy Clockwork Autumn
Momentum, gravity and a lot of near misses.
Cozy Clockwork Autumn
Momentum, gravity and a lot of near misses.
by Tuki
Trebuchet
The sling whips faster than the beam. Everything is fixed but the instant the pin lets go, and that instant is the whole range.
Trebuchet
The sling whips faster than the beam. Everything is fixed but the instant the pin lets go, and that instant is the whole range.
by Tuki
Skerry
Hold to wind up a leap, release to jump. The meter fills and falls back, so late is as wrong as early — and the ice keeps getting smaller.
Skerry
Hold to wind up a leap, release to jump. The meter fills and falls back, so late is as wrong as early — and the ice keeps getting smaller.
by Tuki
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
by Tuki
Clay
The rib climbs the wall on its own. Hold and the clay goes out, let go and it comes back in — the ghost is the pot it is meant to be.
Clay
The rib climbs the wall on its own. Hold and the clay goes out, let go and it comes back in — the ghost is the pot it is meant to be.
by Tuki
Hoop
Every shot is the same arc down the same line and it is in the air for nine tenths of a second. The ring is the thing that moves.
Hoop
Every shot is the same arc down the same line and it is in the air for nine tenths of a second. The ring is the thing that moves.
by Tuki