Tuki: Free Games, Playable Instantly
Wick
Dip the wick and a layer sets. Dip too soon and it melts what was there — and a thicker candle takes longer to cool, so the right rhythm keeps moving.
Wick
Dip the wick and a layer sets. Dip too soon and it melts what was there — and a thicker candle takes longer to cool, so the right rhythm keeps moving.
by Tuki
Keeper
Tap where he is not. He lunges when the ball leaves, but only so far — and outside the post is a miss.
Keeper
Tap where he is not. He lunges when the ball leaves, but only so far — and outside the post is a miss.
by Tuki
Avalanche
Tap a side to steer the snowball downhill. Pines smaller than you go under; the dark ones with the red foot take a bite.
Avalanche
Tap a side to steer the snowball downhill. Pines smaller than you go under; the dark ones with the red foot take a bite.
by Tuki
Tilt
You cannot move the ball. Hold to lock the board, and let the slope do it.
Tilt
You cannot move the ball. Hold to lock the board, and let the slope do it.
by Tuki
Clay
The rib climbs the wall on its own. Hold and the clay goes out, let go and it comes back in — the ghost is the pot it is meant to be.
Clay
The rib climbs the wall on its own. Hold and the clay goes out, let go and it comes back in — the ghost is the pot it is meant to be.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Souk
Three lanes of a night market coming at you. Tap a side to swerve — lanterns pay more the more you take in a row, braziers cost a life.
Souk
Three lanes of a night market coming at you. Tap a side to swerve — lanterns pay more the more you take in a row, braziers cost a life.
by Tuki
Skittle
A ball up the lane and ten pins at the end of it. The gutters close as the night goes on.
Skittle
A ball up the lane and ten pins at the end of it. The gutters close as the night goes on.
by Tuki
Storm
The cloud charges on a fixed clock and works back and forth above the rod. Throw the rod up while it is overhead and full.
Storm
The cloud charges on a fixed clock and works back and forth above the rod. Throw the rod up while it is overhead and full.
by Tuki
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
by Tuki
Filament
Drag a thread of light from one bulb to the one that matches it. Threads cut each other, so any mistake is drawn over.
Filament
Drag a thread of light from one bulb to the one that matches it. Threads cut each other, so any mistake is drawn over.
by Tuki
Game
Momentum, gravity and a lot of near misses.
Game
Momentum, gravity and a lot of near misses.
by Tuki
Pins
The sight lies along the exact line the ball will take. Miss the head pin and it stays up however many of the others go over.
Pins
The sight lies along the exact line the ball will take. Miss the head pin and it stays up however many of the others go over.
by Tuki