Tuki: Free Games, Playable Instantly
Swingby
Drag to aim. Never at the target — aim past a planet and let it turn you.
Swingby
Drag to aim. Never at the target — aim past a planet and let it turn you.
by Tuki
Sling Shot
Pull back, let go, clear the wave. Each one you clear brings a harder one.
Sling Shot
Pull back, let go, clear the wave. Each one you clear brings a harder one.
by Tuki
Rill
Tap where the bead should go. Three of a colour burst and the whole line slides back from the mouth it was heading for.
Rill
Tap where the bead should go. Three of a colour burst and the whole line slides back from the mouth it was heading for.
by Tuki
Muster
Tap the side you want the column to run through. Times two beats plus eight once there are eight of you.
Muster
Tap the side you want the column to run through. Times two beats plus eight once there are eight of you.
by Tuki
Skim
Hold to charge, let go, and watch the stone run out of ice.
Skim
Hold to charge, let go, and watch the stone run out of ice.
by Tuki
Arc Cannon
Swipe to fire an arcing shot. The wave keeps coming and your aim keeps getting tested.
Arc Cannon
Swipe to fire an arcing shot. The wave keeps coming and your aim keeps getting tested.
by Tuki
Skiff
Pale hands take hold of the rail and haul. Tap one and it lets go — and the boat lists toward whichever side is holding it.
Skiff
Pale hands take hold of the rail and haul. Tap one and it lets go — and the boat lists toward whichever side is holding it.
by Tuki
Geode
Tap the column you want the crystal to fall down. Three in a line burst, everything above them drops, and a column worked twice pays double.
Geode
Tap the column you want the crystal to fall down. Three in a line burst, everything above them drops, and a column worked twice pays double.
by Tuki
Sweep
The arm comes round whether you are ready or not. Tap to hop it.
Sweep
The arm comes round whether you are ready or not. Tap to hop it.
by Tuki
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
by Tuki
Saku
Momentum, gravity and a lot of near misses.
Saku
Momentum, gravity and a lot of near misses.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two — and now there are two of them.
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two — and now there are two of them.
by Tuki