Tuki: Free Games, Playable Instantly
Skerry
Hold to wind up a leap, release to jump. The meter fills and falls back, so late is as wrong as early — and the ice keeps getting smaller.
Skerry
Hold to wind up a leap, release to jump. The meter fills and falls back, so late is as wrong as early — and the ice keeps getting smaller.
by Tuki
Swift
One gap in every hedge, high or low. A tap changes height, but the change takes time — so the flip has to be started before it is needed.
Swift
One gap in every hedge, high or low. A tap changes height, but the change takes time — so the flip has to be started before it is needed.
by Tuki
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two — and now there are two of them.
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two — and now there are two of them.
by Tuki
Barrel
Count them before you jump. A pair needs the jump aimed at its middle.
Barrel
Count them before you jump. A pair needs the jump aimed at its middle.
by Tuki
Pike
Hold to wind the spin, let go to fly. The chalk ghost on the mat shows exactly how you would land.
Pike
Hold to wind the spin, let go to fly. The chalk ghost on the mat shows exactly how you would land.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Sashimi
Fish come up over the counter and your finger is the knife. Cut along the gold band and it pays three — cut the pufferfish and it costs you.
Sashimi
Fish come up over the counter and your finger is the knife. Cut along the gold band and it pays three — cut the pufferfish and it costs you.
by Tuki
Skittle
A ball up the lane and ten pins at the end of it. The gutters close as the night goes on.
Skittle
A ball up the lane and ten pins at the end of it. The gutters close as the night goes on.
by Tuki
Flare
One tap per round ignites a drift of plankton, and the bloom lights whatever it touches. Where you tap is the whole game — the chain is the score.
Flare
One tap per round ignites a drift of plankton, and the bloom lights whatever it touches. Where you tap is the whole game — the chain is the score.
by Tuki
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
by Tuki
Geode
Tap the column you want the crystal to fall down. Three in a line burst, everything above them drops, and a column worked twice pays double.
Geode
Tap the column you want the crystal to fall down. Three in a line burst, everything above them drops, and a column worked twice pays double.
by Tuki
Game
Momentum, gravity and a lot of near misses.
Game
Momentum, gravity and a lot of near misses.
by Tuki
Geyser
The throat lights from the bottom up and reaches the lip exactly when it blows. Tap while the column is standing and you are a ledge higher.
Geyser
The throat lights from the bottom up and reaches the lip exactly when it blows. Tap while the column is standing and you are a ledge higher.
by Tuki