Tuki: Free Games, Playable Instantly
Shunt
The points take half a second to swing. The cart does not wait.
Shunt
The points take half a second to swing. The cart does not wait.
by Tuki
Flip
It keeps exactly the spin it had and lands seven tenths of a second later. There is one attitude to let go at and it is the same one every throw.
Flip
It keeps exactly the spin it had and lands seven tenths of a second later. There is one attitude to let go at and it is the same one every throw.
by Tuki
Rill
Tap where the bead should go. Three of a colour burst and the whole line slides back from the mouth it was heading for.
Rill
Tap where the bead should go. Three of a colour burst and the whole line slides back from the mouth it was heading for.
by Tuki
Haul
A loaded mine skip runs downhill on its own. Hold to brake, and stop it in the bay β the distance you need is the square of the speed you have.
Haul
A loaded mine skip runs downhill on its own. Hold to brake, and stop it in the bay β the distance you need is the square of the speed you have.
by Tuki
Ford
Tap the stone that is out of the water. The river carries the whole crossing downstream a little faster every second.
Ford
Tap the stone that is out of the water. The river carries the whole crossing downstream a little faster every second.
by Tuki
Canopy
Tap a side and the frog leans that way. She bounces on her own, the wood wraps around, and the mist is always coming up.
Canopy
Tap a side and the frog leans that way. She bounces on her own, the wood wraps around, and the mist is always coming up.
by Tuki
Hoop
Every shot is the same arc down the same line and it is in the air for nine tenths of a second. The ring is the thing that moves.
Hoop
Every shot is the same arc down the same line and it is in the air for nine tenths of a second. The ring is the thing that moves.
by Tuki
Filament
Drag a thread of light from one bulb to the one that matches it. Threads cut each other, so any mistake is drawn over.
Filament
Drag a thread of light from one bulb to the one that matches it. Threads cut each other, so any mistake is drawn over.
by Tuki
Game
Momentum, gravity and a lot of near misses.
Game
Momentum, gravity and a lot of near misses.
by Tuki
Muster
Tap the side you want the column to run through. Times two beats plus eight once there are eight of you.
Muster
Tap the side you want the column to run through. Times two beats plus eight once there are eight of you.
by Tuki
Nail
Hold to raise the hammer, let go to strike. Drive it flush β one blow too many and it bends.
Nail
Hold to raise the hammer, let go to strike. Drive it flush β one blow too many and it bends.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Blade
The cut always crosses the same lit line, so there is nothing to aim. Two lanterns inside it at once go in one stroke.
Blade
The cut always crosses the same lit line, so there is nothing to aim. Two lanterns inside it at once go in one stroke.
by Tuki