Tuki: Free Games, Playable Instantly
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
by Tuki
Hail
Drag to aim and let go: a whole squall of stones ricochets through the ice. The panes come down a row every volley.
Hail
Drag to aim and let go: a whole squall of stones ricochets through the ice. The panes come down a row every volley.
by Tuki
Dredge
Tap to drop the grab down the line it is swinging on. A boulder comes up like a boulder, and the tide is going out.
Dredge
Tap to drop the grab down the line it is swinging on. A boulder comes up like a boulder, and the tide is going out.
by Tuki
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two β and now there are two of them.
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two β and now there are two of them.
by Tuki
Medusa
Drag to drift the jellyfish. Green rims are smaller than you and red rims are not, and the rim flips as you grow.
Medusa
Drag to drift the jellyfish. Green rims are smaller than you and red rims are not, and the rim flips as you grow.
by Tuki
Ledge Line
Horizontal precision, not vertical bravado. One ledge at a time, and the edges are real.
Ledge Line
Horizontal precision, not vertical bravado. One ledge at a time, and the edges are real.
by Tuki
Rill
Tap where the bead should go. Three of a colour burst and the whole line slides back from the mouth it was heading for.
Rill
Tap where the bead should go. Three of a colour burst and the whole line slides back from the mouth it was heading for.
by Tuki
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
by Tuki
Saku
Momentum, gravity and a lot of near misses.
Saku
Momentum, gravity and a lot of near misses.
by Tuki
Snatch
You are the seagull. The shadow on the boards is where you land, so tap when it touches the chips. Miss and you go beak-first into the promenade.
Snatch
You are the seagull. The shadow on the boards is where you land, so tap when it touches the chips. Miss and you go beak-first into the promenade.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Graze
A safe pass pays one. A pass by a hair pays seven. The blades reach past the middle, so the greedy line is never the lazy one.
Graze
A safe pass pays one. A pass by a hair pays seven. The blades reach past the middle, so the greedy line is never the lazy one.
by Tuki
Canopy
Tap a side and the frog leans that way. She bounces on her own, the wood wraps around, and the mist is always coming up.
Canopy
Tap a side and the frog leans that way. She bounces on her own, the wood wraps around, and the mist is always coming up.
by Tuki