Tuki: Free Games, Playable Instantly
Ribbon
A banked strip over nothing. The camber is not on your side.
Ribbon
A banked strip over nothing. The camber is not on your side.
by Tuki
Blade
The cut always crosses the same lit line, so there is nothing to aim. Two lanterns inside it at once go in one stroke.
Blade
The cut always crosses the same lit line, so there is nothing to aim. Two lanterns inside it at once go in one stroke.
by Tuki
Avalanche
Tap a side to steer the snowball downhill. Pines smaller than you go under; the dark ones with the red foot take a bite.
Avalanche
Tap a side to steer the snowball downhill. Pines smaller than you go under; the dark ones with the red foot take a bite.
by Tuki
Stow
Drag the crate onto the deck and it takes the nearest place it fits. A full row is craned away, and the tide is going out.
Stow
Drag the crate onto the deck and it takes the nearest place it fits. A full row is craned away, and the tide is going out.
by Tuki
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
by Tuki
Geyser
The throat lights from the bottom up and reaches the lip exactly when it blows. Tap while the column is standing and you are a ledge higher.
Geyser
The throat lights from the bottom up and reaches the lip exactly when it blows. Tap while the column is standing and you are a ledge higher.
by Tuki
Fold
The slate says how many you want and the flock comes down the lane in bunches. Add them up and shut the gate on exactly the right number.
Fold
The slate says how many you want and the flock comes down the lane in bunches. Add them up and shut the gate on exactly the right number.
by Tuki
Barrel
Count them before you jump. A pair needs the jump aimed at its middle.
Barrel
Count them before you jump. A pair needs the jump aimed at its middle.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Swish
Drag and the arc shows you where the ball is going. The hoop starts still, then slides β and every basket in a row is worth one more.
Swish
Drag and the arc shows you where the ball is going. The hoop starts still, then slides β and every basket in a row is worth one more.
by Tuki
Bioluminescent Reflector
Hold the line for one more wave.
Bioluminescent Reflector
Hold the line for one more wave.
by Tuki
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
by Tuki
Pike
Hold to wind the spin, let go to fly. The chalk ghost on the mat shows exactly how you would land.
Pike
Hold to wind the spin, let go to fly. The chalk ghost on the mat shows exactly how you would land.
by Tuki