Tuki: Free Games, Playable Instantly
Quiver
Tap to send a star into a turning wheel. It sticks where it lands, so every throw makes the next one harder — and the wheel changes its mind.
Quiver
Tap to send a star into a turning wheel. It sticks where it lands, so every throw makes the next one harder — and the wheel changes its mind.
by Tuki
Storm
The cloud charges on a fixed clock and works back and forth above the rod. Throw the rod up while it is overhead and full.
Storm
The cloud charges on a fixed clock and works back and forth above the rod. Throw the rod up while it is overhead and full.
by Tuki
Anvil
Tap the chute the rivet is landing in. The hammer takes a moment to come back up, so the one you swing at nothing is the one that costs you.
Anvil
Tap the chute the rivet is landing in. The hammer takes a moment to come back up, so the one you swing at nothing is the one that costs you.
by Tuki
Tumbler
Five pins, five different swings. Set each one on the shear line.
Tumbler
Five pins, five different swings. Set each one on the shear line.
by Tuki
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two — and now there are two of them.
Wyrm
A light-wyrm winds down the cavern toward your eggs. Tap under it and a bolt splits it in two — and now there are two of them.
by Tuki
Skittle
A ball up the lane and ten pins at the end of it. The gutters close as the night goes on.
Skittle
A ball up the lane and ten pins at the end of it. The gutters close as the night goes on.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Swish
Drag and the arc shows you where the ball is going. The hoop starts still, then slides — and every basket in a row is worth one more.
Swish
Drag and the arc shows you where the ball is going. The hoop starts still, then slides — and every basket in a row is worth one more.
by Tuki
Koi
Drag one koi one place. Three in a line dive, the pond falls in behind them, and a drop that lines up again pays five times over.
Koi
Drag one koi one place. Three in a line dive, the pond falls in behind them, and a drop that lines up again pays five times over.
by Tuki
Cast
The ladle pours for less than half a second and the metal takes a third of one to fall. Aim at the mould that will be there, not the one that is.
Cast
The ladle pours for less than half a second and the metal takes a third of one to fall. Aim at the mould that will be there, not the one that is.
by Tuki
Cozy Clockwork Autumn
Momentum, gravity and a lot of near misses.
Cozy Clockwork Autumn
Momentum, gravity and a lot of near misses.
by Tuki
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
by Tuki
Pyre
Tap a log and it comes out. The lit one in each course is the one holding the weight, and the fire takes the bottom course every few seconds.
Pyre
Tap a log and it comes out. The lit one in each course is the one holding the weight, and the fire takes the bottom course every few seconds.
by Tuki