Tuki: Free Games, Playable Instantly
Gap Jumper
Hold to charge, release to jump. Hold too long and the gap wins anyway.
Gap Jumper
Hold to charge, release to jump. Hold too long and the gap wins anyway.
by Tuki
Meteor Dodge
Forty-five seconds of falling rocks. Grab a shield when you can β you will need it.
Meteor Dodge
Forty-five seconds of falling rocks. Grab a shield when you can β you will need it.
by Tuki
Souk
Three lanes of a night market coming at you. Tap a side to swerve β lanterns pay more the more you take in a row, braziers cost a life.
Souk
Three lanes of a night market coming at you. Tap a side to swerve β lanterns pay more the more you take in a row, braziers cost a life.
by Tuki
Wick
Dip the wick and a layer sets. Dip too soon and it melts what was there β and a thicker candle takes longer to cool, so the right rhythm keeps moving.
Wick
Dip the wick and a layer sets. Dip too soon and it melts what was there β and a thicker candle takes longer to cool, so the right rhythm keeps moving.
by Tuki
Chime
Tap and a drop falls from your finger. Every chime it rings on the way down is worth more than the one before it.
Chime
Tap and a drop falls from your finger. Every chime it rings on the way down is worth more than the one before it.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Chalk Collector
Numbers go up. You are powerless to stop it.
Chalk Collector
Numbers go up. You are powerless to stop it.
by Tuki
Clay
The rib climbs the wall on its own. Hold and the clay goes out, let go and it comes back in β the ghost is the pot it is meant to be.
Clay
The rib climbs the wall on its own. Hold and the clay goes out, let go and it comes back in β the ghost is the pot it is meant to be.
by Tuki
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
by Tuki
Topple
Push high and it goes over. Push low and it slides off the edge.
Topple
Push high and it goes over. Push low and it slides off the edge.
by Tuki
Hoop
Every shot is the same arc down the same line and it is in the air for nine tenths of a second. The ring is the thing that moves.
Hoop
Every shot is the same arc down the same line and it is in the air for nine tenths of a second. The ring is the thing that moves.
by Tuki
Fledge
Swipe through the vine and the berry goes wherever the swing was taking it. The chick works its way along the branch.
Fledge
Swipe through the vine and the berry goes wherever the swing was taking it. The chick works its way along the branch.
by Tuki
Pike
Hold to wind the spin, let go to fly. The chalk ghost on the mat shows exactly how you would land.
Pike
Hold to wind the spin, let go to fly. The chalk ghost on the mat shows exactly how you would land.
by Tuki