Tuki: Free Games, Playable Instantly
Bulge
Hold to swell, let go to survive. Reach the hooks overhead, then vent before the press arrives.
Bulge
Hold to swell, let go to survive. Reach the hooks overhead, then vent before the press arrives.
by Tuki
Hail
Drag to aim and let go: a whole squall of stones ricochets through the ice. The panes come down a row every volley.
Hail
Drag to aim and let go: a whole squall of stones ricochets through the ice. The panes come down a row every volley.
by Tuki
Dredge
Tap to drop the grab down the line it is swinging on. A boulder comes up like a boulder, and the tide is going out.
Dredge
Tap to drop the grab down the line it is swinging on. A boulder comes up like a boulder, and the tide is going out.
by Tuki
Keeper
Tap where he is not. He lunges when the ball leaves, but only so far β and outside the post is a miss.
Keeper
Tap where he is not. He lunges when the ball leaves, but only so far β and outside the post is a miss.
by Tuki
Avalanche
Tap a side to steer the snowball downhill. Pines smaller than you go under; the dark ones with the red foot take a bite.
Avalanche
Tap a side to steer the snowball downhill. Pines smaller than you go under; the dark ones with the red foot take a bite.
by Tuki
Chalk Collector
Numbers go up. You are powerless to stop it.
Chalk Collector
Numbers go up. You are powerless to stop it.
by Tuki
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
Crescent
Tap a moon one step older or younger than the one in your hand. The cycle wraps, so dark is a step from full.
by Tuki
Cast
The ladle pours for less than half a second and the metal takes a third of one to fall. Aim at the mould that will be there, not the one that is.
Cast
The ladle pours for less than half a second and the metal takes a third of one to fall. Aim at the mould that will be there, not the one that is.
by Tuki
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
Rim
Point at where the ball should go and the arc is drawn before you let go. Clean through the hoop is worth double.
by Tuki
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
Claw
Tap when the claw is over the one you want. How square it is over the toy is how hard it grips, and it is drawn on the floor before you tap.
by Tuki
Koi
Drag one koi one place. Three in a line dive, the pond falls in behind them, and a drop that lines up again pays five times over.
Koi
Drag one koi one place. Three in a line dive, the pond falls in behind them, and a drop that lines up again pays five times over.
by Tuki
Thread
Drag through touching lanterns of one colour. Two is a chain and six is worth fifteen times a pair.
Thread
Drag through touching lanterns of one colour. Two is a chain and six is worth fifteen times a pair.
by Tuki
Rill
Tap where the bead should go. Three of a colour burst and the whole line slides back from the mouth it was heading for.
Rill
Tap where the bead should go. Three of a colour burst and the whole line slides back from the mouth it was heading for.
by Tuki