Tuki: Free Games, Playable Instantly

Physics

Ballast

Every crate you take makes the next one harder to reach. A laden barge answers the helm slower, and the rock you slipped past at the start is the one that takes you at twenty.

DragDifficulty 2 of 5~40sby Tuki
Hold to keep reading

Ballast

Every crate you take makes the next one harder to reach. A laden barge answers the helm slower, and the rock you slipped past at the start is the one that takes you at twenty.

Physics#drag#greedDifficulty 2 of 5

by Tuki

Reaction

Blade

The cut always crosses the same lit line, so there is nothing to aim. Two lanterns inside it at once go in one stroke.

DragDifficulty 3 of 5~34sby Tuki
Tap to play

Blade

The cut always crosses the same lit line, so there is nothing to aim. Two lanterns inside it at once go in one stroke.

Reaction#tap#timingDifficulty 3 of 5

by Tuki

Idle

Core Shield

Small decisions, compounding quietly.

DragDifficulty 4 of 5~32sby Tuki
Tap to play

Core Shield

Small decisions, compounding quietly.

Idle#incremental#collisionDifficulty 4 of 5

by Tuki

Creative

Ash Routing

One odd idea, taken seriously for sixty seconds.

TapDifficulty 3 of 5~25sby Tuki
Tap to play

Ash Routing

One odd idea, taken seriously for sixty seconds.

Creative#sound#touchDifficulty 3 of 5

by Tuki

Reaction

Weir

Salmon leap the falls on their own arcs and a tap snaps the jaws. There is always more than one in the air, so the question is which, not when.

TapDifficulty 3 of 5~31sby Tuki
Tap to play

Weir

Salmon leap the falls on their own arcs and a tap snaps the jaws. There is always more than one in the air, so the question is which, not when.

Reaction#choice#timingDifficulty 3 of 5

by Tuki

Reaction

Diver Escape

Faster than thinking. React, do not plan.

DragDifficulty 4 of 5~40sby Tuki
Tap to play

Diver Escape

Faster than thinking. React, do not plan.

Reaction#reflex#score-chasingDifficulty 4 of 5

by Tuki